Monday, June 26, 2006
ONE STEP 13: TALKING TO A SUBMISSIONS EDITOR

Samantha Robertson, Submissions Editor, Dark Horse Comics

Jim has been using this space to go over the ins and outs of portfolio preparation and the in-person portfolio review. With convention season upon us, you couldn’t be reading his words at a better time. But I’m here to talk to you about another side of things, a side empowered by the dark realms of that venerable institution known as good ole’ snail-mail… That’s right, read on for my advice on how to really stand out from the crowd when you put together a mailed-in submission.

I’m the current submissions reviewer over at Dark Horse Comics. During an average week, I read through about thirty to forty submissions. That’s over a hundred submission reviews a month! I’ve spent a lot of time finding out first-hand what works and what doesn’t, and I’m here to share some of those observations with you so that when you put together a submissions package, it gets noticed for all the right reasons. And with that, here’s my rundown of (drum-roll please…) the top five things NOT to do, and show you how looking at the flip-side of each huge mistake reveals a way to really make your submission stand out from the rest of the pack (or, in this case, from the rest of the envelope pile). So, here we have…

The Top Five Ways to Totally Sabotage Your Submission

1. Assume that you can feel free to mail in whatever you want.

Submissions guidelines exist for a reason: different companies want to see different things included in a submissions package, and they all want you to know what they expect. It’s in your best interest to find out what the companies you want to submit your work to want you to send in, material wise, rather than making your best guess at what should be included in your envelope.

*To avoid this mistake, follow instructions!

You’d be amazed how many people don’t. By following the instructions laid out in a company’s submission guidelines (which are almost always available on their website), you’ll tell them that you’re attentive to details, can follow direction, and are serious about the submissions process and the business without having to say a single word.

2. Flood your reviewer.

I don’t care if you’ve produced a perfect page of pencils every day for the last three years and have already polished off a two hundred page script for The Great American Graphic Novel. Regardless – and trust me on this – nothing will make a submissions reviewer go cross-eyed and numb like staring down the three-inch thick stack of pages that constitutes your latest masterpiece. Trust me.

* To avoid this mistake, choose your materials wisely!

The truth is, a handful of really strong sequential samples or script pages will serve your cause far better than your Anthology of Complete Works, circa 2000-2006. They’ll get a strong sense of your skill level across, and save your reviewer’s eyesight (have pity, we do a LOT of reading!).

3. Botch your cover letter.

You wouldn’t go to a job interview at, let’s say, a bank, wearing ripped-up jeans and a t-shirt, then kick your feet up on your interviewer’s desk and start chatting with them as if they were one of your drinking buddies, would you? Of course not, because you’d remember all those times your mom nagged you how important first impressions are, “because you only get to make them once.” Don’t blow your first chance to impress by being overly casual, crude, or personal. And don’t play the name-dropping game. It’s just tacky, and ultimately meaningless since there’s no way a reviewer can know for sure whether or not you really did receive such glowing praise from industry legend so-and-so.

* To avoid this mistake, be focused and professional!

A mailed-in submission is a job interview in an envelope, plain and simple, and your cover letter is that first smile and handshake, so make sure that it’s a strong one! So you’re a wonderful parent, spouse, humanitarian, and origami master, and have the largest comics collection in the tri-state area. I commend you on all these achievements, but since they have no actual bearing on the task at hand – demonstrating your skills as a creator – I wouldn’t recommend filling up your cover letter with these kinds of personal details. After all, your submission doesn’t exist to try to make you a new best friend, it exists to try to get you a job. When writing your cover letter, imagine that you’re going to an in-person interview for whatever job in the comics industry you want and you have to anticipate the kinds of questions you’ll be asked. These are the questions to answer in your cover letter. So which question do you think is more likely: who your favorite super-hero is, or how many year you were able to keep that self-published project of yours going?

4. Break the bank on packing materials.

A terrible submission in a twenty dollar, holofoil-covered, bullet-proof binder triple-wrapped in multi-colored ribbon and hundred-dollar bills is still a terrible submission. ‘Nuff said.

* To avoid this mistake, be realistic with your packaging!

You don’t want to go blowing loads of money on a slick portfolio case that you’ll mail away and never see again, but you also don’t want to shove everything into a coffee-stained little envelope you found under your couch, either. After all, you want to make sure that your work arrives in one piece, looking clean and professional. A cardboard reinforced envelope is usually more than sufficient and cost a buck or two, tops, and can be paired up with a basic presentation folder for added protection if you so desire. You’ll also want to make sure that when someone opens up your envelope and takes out your material it stays organized, so remember that paperclips and staples are your friends. They’re just as effective as more complicated binding techniques when you want to make it clear which pages go together, and in what order they should be read.

5. Be a follow-up monster.

Hounding a company with calls, emails, or letters demanding an immediate response to your submission is a sure way to leave a negative impression. Oh, and if you haven’t heard back about your submission, the way to deal with this disappointment is NOT to send in the exact same submission, to the exact same company, over and over again until you elicit some kind of reaction. Sure, this might get you a response, but it probably won’t be the kind you want...

* To avoid this mistake, respect company policies with regard to submissions responses!

I know that it can be hard to be patient, to put your submission out of your mind after putting so much hard work into it, but it is important to remember that your submission is one of many, and that even the most well-meaning of reviewers gets busy with other responsibilities sometimes. By being patient and respecting a company’s policies with regard to if, and how, they will respond to mailed-in submissions, even if this time around your submission didn’t make the grade you can submit again at a later date knowing you haven’t earned yourself a reputation as a nuisance.

Granted, the chances that your unsolicited submission will attract an offer of employment are slim. This is an extremely competitive business, after all. However, the possibility is always there... That’s why you’re sending your work out in the first place, right? Before you enter into this process, my last piece of advice is to ask yourself this: are you pitching your idea just because it’s something cool you would like to see, or because it is something you are actually willing and able to create? Are you sending in your artwork or writing because you think making comics must be easier and more fun than your current job, or because you are truly invested in the craft? If your answers resemble the latter set of responses, you’re ready to get down and dirty and get that submission package ready. I wish you the best of luck, and hope that the advice presented here can of help you along the way.

6/26/2006 4:25:43 PM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Monday, May 08, 2006
The official Descartes the Zombie production blog is now alive and kicking (pun intended) at IntelligentZombie.com.

Give it a click and check it out. It's a once in a lifetime opportunity, except for a couple of others I can think of, to follow the birth of a comic book from inception to that glorious Wednesday when it lands on the shelves of your local comic book store.

As time permits in the near future, most of the DTZ-related stuff will be moved from this site, to make more room here for other items of interest, such as:

What the heck is going on with my Romance Comic submission?


When will I finish my other top-secret submission for
the absolutely coolest anthology project in the world?

And most tantalizing of all,

how will I find the time to write my Trailer Park of Terror submission
anytime in the forseeable future,
without calling in sick to my programmer job
and possibly getting fired as a result?

Check back early and often for the answers to these, and other equally tantalizing and/or pestilential questions.

Oh, and did I mention, IntelligentZombie.com? Just checking...

5/8/2006 12:44:06 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Monday, April 24, 2006

The evolution of Dierdre continues...


4/24/2006 11:53:06 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
ITAWNICR (Incredibly Talented Artist Whose Name I Can't Reveal) sent me this first look at Derek tonight. And like the incredibly talented artist he is, he nailed it in one take!




Say hello to everyone's favorite intelligent zombie, Derek Hart (aka Descartes).

What? He doesn't look like a zombie? Just a good-looking kid from the Valley, ready for a night on the town?

You ain't seen nothin' yet...
4/24/2006 12:24:44 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Thursday, April 20, 2006
And we're off...

UTSAG (Ultra Top Secret Artist Guy) sent me these first takes on character design for Mike and Dierdre, who are 2/3 of the core cast of Descartes the Zombie. Which, by the way, will probably be henceforth referred to on this blog as DTZ.

I'm loving this:




You go, UTSAG!

4/20/2006 12:00:31 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Sunday, April 16, 2006
So I went to my LCS1 last week, all excited and eager to check out two long-awaited comics: Archenemies #1 and Warren Ellis Black Gas #2.

They weren't there. Oh, it would've been fine if they somehow hadn't been set back for me by mistake. I was more than happy to just buy a copy off the shelf. No problem there, no sir.

But they weren't there. And I don't mean, they weren't there because they were all sold out. No, what I'm here to tell you is, they weren't there because my LCS didn't order a single copy for the shelves.

Now, I should point out before I go any further, that this is not a diatribe against my LCS owner, because he's a great guy and he's got a business to run, and I'm fairly certain that if he believed he might sell a few copies of Archenemies or Black Gas, he would've ordered them.

Diatribe, no. Lonely voice crying for help in the wilderness, yes.

A new book from a major publisher (Dark Horse) gets not a single copy ordered for the shelf. That just seems wrong. "But hey," you're probably saying right about now -- or possibly, now instead of the first time I said now -- "maybe you live in Podunk, Iowa, and it's just too small a market for anything outside of Marvel and DC. "

"There you go again," I would say in response. "I knew Joe Kennedy, and you, sir, are no Joe Kennedy."

And then I'd remember what we were actually talking about and say, "But I live in Little Rock, which I refuse to refer to in print as Little Rock, Arkansas, because after having eight years of Bill Clinton as President, I think the world should have a pretty good idea of where Little Rock is by now."

And then you'd say, "So? "

And I'd say, "Please, somebody, anybody -- help me get out of this tangential BS loop and back on topic..." And a couple of minutes later, I'd say this:

The greater Little Rock area has a population probably close to 300,000. So while it's not a New York or LA or Chicago, it's not exactly Podunk, either. And yet, of all those 300,000 people, evidently not one can be expected to walk into my LCS and buy a copy of Archenemies or Black Gas off the shelf. And because they can't be expected to, they won't get the chance to, because there won't be any copies on the shelf to buy.

Not ordering any copies of Archenemies doesn't entirely surprise me, because even though it is Dark Horse, it is a new title by a relatively unknown creative team. But Black Gas? Come on, we're talking Warren Ellis here. That's Mister Ellis to you and me. The guy has written more brilliant comic books in the last ten years than (pause as I search for a meaningful metaphor and come up empty) some really big number. Seriously. Here's the guy who pushes and pulls and prods and pokes to keep us just on the edge of our comfort level with what to expect from our monthly funnybooks, who invents decompression and then, after it's become de rigeur to write for the 6-issue trade, he hits us with Fell, where we get 16-page, complete stories every month. And he's got his name in the title of this book: it's not Black Gas, it's Warren Ellis Black Gas.

And a guy who probably knows better than anyone else what will sell in Little Rock and what won't, doesn't think he can sell one single copy of Warren Ellis Black Gas off the shelf.

The story in Black Gas is scary. But this little slice of cold reality pie is much, much scarier.

1Local Comic Store. At least, I assume that's what I'm talking about. But I guess it could also mean Libertarian Communications Specialist, in which case all I can say is, run for your lives.

4/16/2006 12:15:21 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Thursday, April 13, 2006
My ultra-top-secret artist is on board now for what is shaping up to be a pitch to Dark Horse's New Recruits program. All I am at liberty to say about this artist right now is that he absolutely rocks.

(And that, dear reader, is an understatement along the lines of "The Beatles? They had a couple of good songs.")

Okay, I lied. Thanks to Samantha at Dark Horse, I learned that New Recruits is not the way to go for this project. So, we'll be submitting via the regular Dark Horse submission process.

In the interest of helping any other aspiring creators who may find themselves in a similar position of reading Dark Horse's submission guidelines and then reading about the New Recruits program and saying to themselves, "Wha-- huh? Where am I? What day is it? Do I submit through New Recruits or the regular way?", here is an excerpt from the Dark Horse Creating Comics message board in which Samantha very kindly helped me make sense of this (and I quote):

New Recruits is the place to submit completed projects - projects for which you have completed most, if not all, of the work. It is better suited for one-shot projects, like single volume graphic novels or short stories. New Recruits submissions are reviewed annually... with the best submission(s) earning publication. Last year, we published the best of the best in an anthology called New Recruits, vol. 1.

Regular submissions, on the other hand, cover a much wider territory - writing samples, art samples, comic series pitches...etc. They are evaluated year-round, rather than at one point during the year. Use our regular submissions process if you want to submit work from a project that is unfinished, any kind of 'sample' of your work, or something you don't want to wait that long to have reviewed.

Please note that Dark Horse does not review unsolicited scripts, story ideas, or proposals pertaining to properties currently published by Dark Horse or any property not owned by the submitter. Such material will be destroyed without review.
So, there you go. If you want to pitch a limited series, as I do, you should use the normal submission channels.

Thanks to Samantha at Dark Horse for letting me quote her on this.

4/13/2006 12:18:56 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Thursday, April 06, 2006

When, at the age of eight, Elton Pruitt authorized his mom to sell all of his comics at a garage sale, he thought he had outgrown them. Sadly, these included numerous issues of Neal Adams’ now-legendary run on Batman and Detective Comics.

Years later, Elton regained his senses and rediscovered his love of comic books. Around this time he also discovered a passionate dislike for Southern rock – Lynyrd Skynyrd, 38 Special, you name it – and proudly attested to its worthlessness throughout the halls of his high school in Searcy, Arkansas.

So it seems only fitting that his first published comic book story1 would revolve around an apocryphal Lynyrd Skynyrd song.

Prior to his work in comic books, Elton worked as a copywriter for a small ad agency in Little Rock, where his pitch to Roller Funeral Homes of Arkansas (“We put the fun in funeral”) never quite caught on. His work for Five Miles Out writing the screenplay for their Immercenary video game was better received and led him into the fabled land of The Internet, where he has spent the last ten years programming custom web applications for Aristotle Inc.

Today – at the exact moment you are reading this, in all likelihood – Elton is hard at work on his next comic book project, a little something he likes to call Descartes the Zombie. Watch for it – and check out EltonPruitt.com2 for more information on Elton and his ongoing quest to become the 22nd century’s second greatest living comic book writer (after Drew Melbourne, of course).


1Okay, okay, it hasn't technically been published yet -- but I've got a good feeling about its chances.

2"But I'm already on EltonPruitt.com, so why are you telling me to check it out?", you may be asking yourself about now. If you are, all I can tell you is, the answer involves either (a) quantum physics, dark matter, and the black hole at the center of our galaxy, or (b) the fact that Platinum Studios asked me for a bio to go with my submission for their romance anthology comic, and I just pasted it in here with little, if any, edits. Unless you count the footnotes.

Bio
4/6/2006 10:40:31 PM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  |