Thursday, November 30, 2006

I'm writing a column for Scryptic Studios (the writers' resource website) called Running Up That Hill. In it, I'll be sharing the knowledge, insights, and lessons in abject despair gained in the past two years of my five-year-plan to break into comic book writing.

This week's debut column, "By The Southern Grace of God is a Lovely and Wonderful Story", features:
  • The bio that never was

  • Your free beer recommendation of the week

  • My first-ever submission to a comic book publisher, and what it taught me
In upcoming columns, I'll be examining my own experience as an aspiring comic book writer to see what might be helpful to others starting down that same path, interviewing industry professionals to seek their insights and recommendations, and talking about Luke and Laura as if I wasn't the only guy in the world who loves both comic books and General Hospital.

I hope you'll join me!

11/30/2006 2:03:19 PM (Central Standard Time, UTC-06:00)  #     |  Comments [0]  | 
 Thursday, November 09, 2006


"BRING IT!"

Character Design by Alan Quah
from the upcoming Anthology With No Name

11/9/2006 10:55:29 AM (Central Standard Time, UTC-06:00)  #     |  Comments [0]  | 
 Monday, October 30, 2006

Roy Virgil Pruitt died last Thursday at the age of 90. He was my grandfather, but I always called him Pop.


He grew up on a farm, worked on an auto assembly line, went back to farming, and finally found his true calling when he became a barber.

Here's a pic of Pop giving me my first-ever haircut at his barber shop in Benton, Arkansas:



This was the first of many, many a haircut I would get from my Pop. In fact, I never got a haircut from anyone but him until I was maybe 8 or 9 years old -- and boy, was that a rude awakening!

My Pop regarded each haircut as a labor of love and craftsmanship. He was an absolute perfectionist in his work. It was the most comforting, soothing part of my world growing up, those seemingly endless minutes -- maybe it was a half an hour or more -- in the chair as Pop lovingly snip snip snipped, and combed, and snipped, and paused to appraise his progress. I almost always drifted off into a reverie just this side of sleep.

So when my dad took me to the East End Barber Shop in Searcy for my first "real" trip to the barber, I was shocked and frankly a little apalled at the whole experience. That man had me in and out of his chair in maybe 10 minutes, tops. It was a rude awakening to the world of hair cuts by people who are not your Pop.

In Pop's barber shop, he had a big red coke machine, the kind where for a nickel or dime you got the little tiny bottles that packed such a punch. He also had a ton of comic books! They were pretty well-worn, since every kid that came in there read them. Some had no covers anymore. But they were a treasure trove of entertainment on those days when I'd spend the day with Pop, all day long, reading comics, drinking cokes, eating potted meat on crackers and exploring the acre or so of undeveloped land behind his shop, where you could find old busted up pottery in many places.

In the photo of him cutting my hair, you'll notice he's smoking a pipe. He loved his pipes. But once I got to be big enough to really take note of the fact that he smoked, and started trying to emulate him with a little corncob pipe, he quit smoking altogether so as to not be a bad influence on me.



My Pop was by no means a saint. He had plenty of flaws and faults, and the waning days of his life, when my mom and dad had to care for him, were a hard time for all concerned. But there's one thing at least that he got absolutely right in his life: he made his only grandson feel like the absolute most important, most loved, and luckiest boy in the world.



I'm very thankful Pop lived long enough to meet my little boy. I know it meant a lot to him and brightened his last days, seeing this beautiful new life just getting started.

Goodbye, Pop. I love you, and I'll miss seeing  you.

10/30/2006 11:46:13 PM (Central Daylight Time, UTC-05:00)  #     |  Comments [1]  | 
 Friday, October 20, 2006
Here are the first couple of pages from "Fall of the Triumvirate," an eight-page story I'm submitting to a new anthology, Sequential Suicide. It'll also be one of four stories in the as-yet-untitled anthology I'm putting together.


click to enlarge

click to enlarge

10/20/2006 9:36:18 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Friday, July 07, 2006

American Virgin #4
reviewed by Elton Pruitt

American Virgin is one strange comic book.

Perhaps the strangest thing about it is why I don't get more excited about it. By rights, it should be at the top of my reading list each month. It's that good.

And yet, for reasons I can't explain, it's had to slowly insinuate itself into my consciousness as one of the best monthly reads on the stands. I forget about it – I forget how good it is, month to month. So the new issue languishes on my reading pile for several days, then I finally get around to reading it, and pow! It smacks me upside the head like it did last month, and the month before. And I smile, and say “thanks, may I have another?”

It's a strange little book, you see. It was billed as the story of Adam Chamberlain, a 20-year-old minister and modest celebrity whose book, Save Yourself to Save Yourself, launched a “virginity till marriage” movement. I didn't really know what to expect, but I definitely didn't expect the basic premise of Adam saving himself for his girlfriend, Cassie, to be completely blown up at the end of the first issue when she's murdered by terrorists.

The current issue (#4) concludes the first story arc of the series, and it goes out with a bang, as we see Adam and his sister, Cyndi, accompanying their mercenary guide to Swaziland in Africa, on a quest to retrieve his dead girlfriend's head. As the story unfolds, Adam continues to have erotic visions/hallucinations of Cassie and we witness his earnest struggle to come to terms with her death and its implications for his faith-based worldview.

It's compelling comic book storytelling, folks, and you should really be reading this book if you love comic books and want to see more non-superhero books on the market. Steven Seagle's writing style is perfectly matched with Becky Cloonan's art. Both are lean, sharp, and economical, focused on telling the story rather than wowing the reader with technical prowess.

Seagle's characterization of Adam is remarkably well-honed after only four issues. What appeared at first blush to be a one-dimensional, easily mockable character has evolved (although he would probably shudder at my choice of words) into a complex, unpredictable person whose world has remarkably more shades of gray in it than he ever expected.

And Cloonan's art reminds me, in a very good way, of Pia Guerra's work on Y: The Last Man. Like Guerra, Cloonan's style is not flash and dazzle and “God, if I only had a poster of that on my wall!” It's just clear, clean, simple visual storytelling that puts the story first and leads you along, effortlessly, into what comes next.

I can't recommend this book too highly. And now's the perfect time for you to jump on board, as a new story arc begins with the next issue.

7/7/2006 4:27:01 PM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Monday, June 26, 2006
ONE STEP 13: TALKING TO A SUBMISSIONS EDITOR

Samantha Robertson, Submissions Editor, Dark Horse Comics

Jim has been using this space to go over the ins and outs of portfolio preparation and the in-person portfolio review. With convention season upon us, you couldn’t be reading his words at a better time. But I’m here to talk to you about another side of things, a side empowered by the dark realms of that venerable institution known as good ole’ snail-mail… That’s right, read on for my advice on how to really stand out from the crowd when you put together a mailed-in submission.

I’m the current submissions reviewer over at Dark Horse Comics. During an average week, I read through about thirty to forty submissions. That’s over a hundred submission reviews a month! I’ve spent a lot of time finding out first-hand what works and what doesn’t, and I’m here to share some of those observations with you so that when you put together a submissions package, it gets noticed for all the right reasons. And with that, here’s my rundown of (drum-roll please…) the top five things NOT to do, and show you how looking at the flip-side of each huge mistake reveals a way to really make your submission stand out from the rest of the pack (or, in this case, from the rest of the envelope pile). So, here we have…

The Top Five Ways to Totally Sabotage Your Submission

1. Assume that you can feel free to mail in whatever you want.

Submissions guidelines exist for a reason: different companies want to see different things included in a submissions package, and they all want you to know what they expect. It’s in your best interest to find out what the companies you want to submit your work to want you to send in, material wise, rather than making your best guess at what should be included in your envelope.

*To avoid this mistake, follow instructions!

You’d be amazed how many people don’t. By following the instructions laid out in a company’s submission guidelines (which are almost always available on their website), you’ll tell them that you’re attentive to details, can follow direction, and are serious about the submissions process and the business without having to say a single word.

2. Flood your reviewer.

I don’t care if you’ve produced a perfect page of pencils every day for the last three years and have already polished off a two hundred page script for The Great American Graphic Novel. Regardless – and trust me on this – nothing will make a submissions reviewer go cross-eyed and numb like staring down the three-inch thick stack of pages that constitutes your latest masterpiece. Trust me.

* To avoid this mistake, choose your materials wisely!

The truth is, a handful of really strong sequential samples or script pages will serve your cause far better than your Anthology of Complete Works, circa 2000-2006. They’ll get a strong sense of your skill level across, and save your reviewer’s eyesight (have pity, we do a LOT of reading!).

3. Botch your cover letter.

You wouldn’t go to a job interview at, let’s say, a bank, wearing ripped-up jeans and a t-shirt, then kick your feet up on your interviewer’s desk and start chatting with them as if they were one of your drinking buddies, would you? Of course not, because you’d remember all those times your mom nagged you how important first impressions are, “because you only get to make them once.” Don’t blow your first chance to impress by being overly casual, crude, or personal. And don’t play the name-dropping game. It’s just tacky, and ultimately meaningless since there’s no way a reviewer can know for sure whether or not you really did receive such glowing praise from industry legend so-and-so.

* To avoid this mistake, be focused and professional!

A mailed-in submission is a job interview in an envelope, plain and simple, and your cover letter is that first smile and handshake, so make sure that it’s a strong one! So you’re a wonderful parent, spouse, humanitarian, and origami master, and have the largest comics collection in the tri-state area. I commend you on all these achievements, but since they have no actual bearing on the task at hand – demonstrating your skills as a creator – I wouldn’t recommend filling up your cover letter with these kinds of personal details. After all, your submission doesn’t exist to try to make you a new best friend, it exists to try to get you a job. When writing your cover letter, imagine that you’re going to an in-person interview for whatever job in the comics industry you want and you have to anticipate the kinds of questions you’ll be asked. These are the questions to answer in your cover letter. So which question do you think is more likely: who your favorite super-hero is, or how many year you were able to keep that self-published project of yours going?

4. Break the bank on packing materials.

A terrible submission in a twenty dollar, holofoil-covered, bullet-proof binder triple-wrapped in multi-colored ribbon and hundred-dollar bills is still a terrible submission. ‘Nuff said.

* To avoid this mistake, be realistic with your packaging!

You don’t want to go blowing loads of money on a slick portfolio case that you’ll mail away and never see again, but you also don’t want to shove everything into a coffee-stained little envelope you found under your couch, either. After all, you want to make sure that your work arrives in one piece, looking clean and professional. A cardboard reinforced envelope is usually more than sufficient and cost a buck or two, tops, and can be paired up with a basic presentation folder for added protection if you so desire. You’ll also want to make sure that when someone opens up your envelope and takes out your material it stays organized, so remember that paperclips and staples are your friends. They’re just as effective as more complicated binding techniques when you want to make it clear which pages go together, and in what order they should be read.

5. Be a follow-up monster.

Hounding a company with calls, emails, or letters demanding an immediate response to your submission is a sure way to leave a negative impression. Oh, and if you haven’t heard back about your submission, the way to deal with this disappointment is NOT to send in the exact same submission, to the exact same company, over and over again until you elicit some kind of reaction. Sure, this might get you a response, but it probably won’t be the kind you want...

* To avoid this mistake, respect company policies with regard to submissions responses!

I know that it can be hard to be patient, to put your submission out of your mind after putting so much hard work into it, but it is important to remember that your submission is one of many, and that even the most well-meaning of reviewers gets busy with other responsibilities sometimes. By being patient and respecting a company’s policies with regard to if, and how, they will respond to mailed-in submissions, even if this time around your submission didn’t make the grade you can submit again at a later date knowing you haven’t earned yourself a reputation as a nuisance.

Granted, the chances that your unsolicited submission will attract an offer of employment are slim. This is an extremely competitive business, after all. However, the possibility is always there... That’s why you’re sending your work out in the first place, right? Before you enter into this process, my last piece of advice is to ask yourself this: are you pitching your idea just because it’s something cool you would like to see, or because it is something you are actually willing and able to create? Are you sending in your artwork or writing because you think making comics must be easier and more fun than your current job, or because you are truly invested in the craft? If your answers resemble the latter set of responses, you’re ready to get down and dirty and get that submission package ready. I wish you the best of luck, and hope that the advice presented here can of help you along the way.

6/26/2006 4:25:43 PM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Monday, May 08, 2006
The official Descartes the Zombie production blog is now alive and kicking (pun intended) at IntelligentZombie.com.

Give it a click and check it out. It's a once in a lifetime opportunity, except for a couple of others I can think of, to follow the birth of a comic book from inception to that glorious Wednesday when it lands on the shelves of your local comic book store.

As time permits in the near future, most of the DTZ-related stuff will be moved from this site, to make more room here for other items of interest, such as:

What the heck is going on with my Romance Comic submission?


When will I finish my other top-secret submission for
the absolutely coolest anthology project in the world?

And most tantalizing of all,

how will I find the time to write my Trailer Park of Terror submission
anytime in the forseeable future,
without calling in sick to my programmer job
and possibly getting fired as a result?

Check back early and often for the answers to these, and other equally tantalizing and/or pestilential questions.

Oh, and did I mention, IntelligentZombie.com? Just checking...

5/8/2006 12:44:06 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
 Monday, April 24, 2006

The evolution of Dierdre continues...


4/24/2006 11:53:06 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  | 
ITAWNICR (Incredibly Talented Artist Whose Name I Can't Reveal) sent me this first look at Derek tonight. And like the incredibly talented artist he is, he nailed it in one take!




Say hello to everyone's favorite intelligent zombie, Derek Hart (aka Descartes).

What? He doesn't look like a zombie? Just a good-looking kid from the Valley, ready for a night on the town?

You ain't seen nothin' yet...
4/24/2006 12:24:44 AM (Central Daylight Time, UTC-05:00)  #     |  Comments [0]  |